Post-7DRL plans

This game was started for 7DRL as a proof of concept for the idea. I didn't end up finding much time to work on it during the week, but i still got a basic release done! Here's the plan for where I'm thinking of taking it from here:
Short-term:
- Feedback effects when capturing stones, taking/giving damage, etc
- Better AI (any at all, really)
- Branching choice of next encounter (between 2-3 options)
- Different looking boards for different monsters
Long-term:
- Different level-up rewards, special abilities
- XP system with bonuses for clearing a board in fewer moves, etc
- Some encounters having special tiles on the board that have special effects, different board shapes, or other abilities
- Longer-term progression that rewards developing an intuition for Weiqi play concepts
- Monster "portraits"
- A dungeon exploration layer where the monsters are encountered?
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